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Witcher 3 master of arena
Witcher 3 master of arena









If you fail an attack, then don't try stopping or going back to the obstacle - you don't have to destroy them all to guarantee reaching the finish line in time limit.

  • Hit the shields that hang very high with the crossbow - use the fact that time slows after you start aiming with the crossbow and try making every hit count.
  • Only then you can be certain that the dummy is correctly hit.
  • Hit the dummies with the sword - prepare the attack preemptively, but the swing itself must be done in the last moment.
  • What's important, during the race you can gain additional seconds by destroying the obstacles on your way. You must travel through the track (the green line on the minimap) before the time ends. This step will only activate if during the conversation with Guillaume you agree to train for the horse race competition.

    witcher 3 master of arena

    It needed getting rid of.Example objects to attack with the sword and with the crossbow

    witcher 3 master of arena

    A phantom was haunting the place and stifling access to this most cherished form of pleasure. Geralt found such an arena, but instead of Skelligers spilling blood, within it there was only a ghost. These past times require access to public facilities such as inns and arenas. Skelligers love simple entertainments: drinking, singing and beating each other black and blue. or, if you got this quest after talking to the bookie: Geralt agreed to send the wraith off into the afterlife for good. Sadly, an unfortunate recent event had led to the arena being haunted by the ghost of a defeated warrior. Legend claims the warriors of Spikeroog had tested their mettle in the arena found near the cliffs on the northwestern edge of the isle for centuries. You will also receive this quest when you talk to the bookie during the " Fists of Fury: Champion of Champions" quest. To start this quest, go to the village of Hov on the island of Spikeroog and talk to Lydrik, who you will find near the arena.

    witcher 3 master of arena

    Suggested level: 14 Group: Secondary Quests Location: Skellige











    Witcher 3 master of arena